Apply a section plane to a Honeybee Radiance View.
The plane will always be perpendicular to the view direction for perspective and parallel view types. For fisheye view types, the clipping plane is actually a clipping sphere, centered on the view point.
Objects in front of this imaginary plane will not be visible. This may be useful for seeing through walls (to get a longer perspective from an exterior view point) or for incremental rendering.
view [Required]
A Honeybee Radiance View object to which a section plane should be applied.
origin [Required]
An point to set the origin of the section plane in 3D space. Note that the section plane is always perpenicular to the view direction for perspective and parallel views.
view
A Honeybee View object that can be used in a view-based recipe.