Create_Case_from_Tunnel

Create Case from wind tunnel. -
Inputs
- name [Required] - Project name. 
- BFGeometries [Required] - List of butterfly geometries that will be inside the tunnel. 
- refRegions [Optional] - Script variable createCaseFromTunnel 
- windVector [Required] - A vector that indicates speed and direction of wind. Length - of the vector will be used as windspeed and the unfied vector will be - used for wind direction. For wind tunnel vector will be projected to - XY plane. 
- refWindHeight [Default] - Reference height for wind velocity (default: 10m). 
- landscape [Default] - An integer between 0-7 to calculate z0 (roughness). - You can find full description of the landscape in Table I at this - link (onlinelibrary.wiley.com/doi/10.1002/met.273/pdf) - 0 > '0.0002' # sea. Open sea or lake (irrespective of wave size), - tidal flat, snow-covered flat plain, featureless desert, tarmac and - concrete, with a free fetch of several kilometres - 1 > '0.005' # smooth. Featureless land surface without any noticeable - obstacles and with negligible vegetation; e.g. beaches, pack ice without - large ridges, marsh and snow-covered or fallow open country. - 2 > '0.03' # open. Level country with low vegetation (e.g. grass) - and isolated obstacles with separations of at least 50 obstacle heights; - e.g. grazing land without wind breaks, heather, moor and tundra, - runway area of airports. Ice with ridges across-wind. - 3 > '0.10' # roughly open. Cultivated or natural area with low crops - or plant covers, or moderately open country with occasional obstacles - (e.g. low hedges, isolated low buildings or trees) at relative horizontal - distances of at least 20 obstacle heights - 4 > '0.25' # rough. Cultivated or natural area with high crops or - crops of varying height, and scattered obstacles at relative distances - of 12-15 obstacle heights for porous objects (e.g. shelterbelts) or - 8-12 obstacle heights for low solid objects (e.g. buildings). - 5 > '0.5' # very rough. Intensively cultivated landscape with many - rather large obstacle groups (large farms, clumps of forest) separated - by open spaces of about eight obstacle heights. Low densely planted - major vegetation like bush land, orchards, young forest. Also, area - moderately covered by low buildings with interspaces of three to - seven building heights and no high trees. - 6 > '1.0' # Skimming. Landscape regularly covered with similar-size - large obstacles, with open spaces of the same order of magnitude as - obstacle heights; e.g. mature regular forests, densely built-up area - without much building height variation. - 7 > '2.0' # chaotic. City centres with mixture of low-rise and - high-rise buildings, or large forests of irregular height with many - clearings. 
- make2dParams [Optional] - Butterfly parameters to make a 2d wind tunnel. 
- meshParams [Default] - Butterfly meshing parameters. You can set-up meshing parameters - also on the blockMesh and snappyHexMesh components to overwrite this - settings. Use this input to set up the meshing parameters if you are - not running the meshing locally. 
- tunnelParams [Default] - Butterfly tunnel parameters. 
- run [Required] - Create wind tunnel case from inputs. 
Outputs
- readMe! - Reports, errors, warnings, etc. 
- pts - Wind tunnel corners for visualization. 
- case - Butterfly case. 
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