Honeybee Primer
Ladybug Tools for Grasshopper Documentation
  • Honeybee Primer
  • Components
    • 0 :: Create
      • Deconstruct Model
      • Model
      • Deconstruct Object
      • Intersect Solids
      • Planarize Brep
      • Room
      • Room from Solid
      • Solve Adjacency
      • Face
      • Properties by Guide Surface
      • Add Subface
      • Aperture
      • Apertures by Ratio
      • Door
      • Facade Parameters
      • Skylights by Ratio
      • Add Shade
      • Extruded Border Shades
      • Louver Shades
      • Shade
      • Mirror
      • Move
      • Rotate
      • Scale
      • Recipe Settings
      • Visualize Recipe Execution
      • Add Prefix
      • Apertures by Guide Surface
      • Apertures by Width Height
      • Custom Ground
      • Set Identifier
      • Set Multiplier
      • Set Story
      • Straight Skeleton
    • 1 :: Visualize
      • Visualize All
      • Visualize Normals
      • Visualize Quick
      • Visualize Wireframe
      • Face Attributes
      • Room Attributes
      • Color Face Attributes
      • Color Room Attributes
      • Label Faces
      • Label Rooms
      • Visualize by BC
      • Visualize by Type
      • Check Versions
      • Config
      • Geometry Properties
    • 2 :: Organize
      • Faces by Attribute
      • Rooms by Attribute
      • Rooms by Floor Height
      • Rooms by Orientation
      • Faces by BC
      • Faces by Type
    • 3 :: Serialize
      • Object to String
      • String to Object
      • Dump Objects
      • Load Objects
      • Dump Compressed Objects
      • Load Compressed Objects
      • Dump gbXML
      • Load gbXML OSM IDF
      • Update HBJSON
      • Validate Model
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  1. Components
  2. 0 :: Create

Deconstruct Object

PreviousModelNextIntersect Solids

Last updated 3 years ago

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Deconstruct any Honeybee geometry object into all of its constituent Honeybee objects.

This is useful for editing auto-generated child objects separately from their parent. For example, if you want to move all of the overhangs that were auto-generated for a Room downward in order to turn them into light shelves, this component can give you all of such shades. Then you can move the shades and assign them back to the original shade-less Room object.

Inputs

  • hb_obj [Required]

    A Honeybee Room, Face, Aperture, Door or Shade to be deconstructed into its constituent objects. Note that, Doors and Shades do not have sub-objects assigned to them and the original object will be output.

Outputs

  • faces

    All of the Face objects that make up the input _hb_obj. This includes Faces that make up input Rooms as well as any input orphaned Faces.

  • apertures

    All of the Aperture objects that make up the input _hb_obj. This includes any Apertures assigned to input Rooms or Faces as well as any input orphaned Apertures.

  • doors

    All of the Door objects that make up the input _hb_obj. This includes any Doors assigned to input Rooms or Faces as well as any input orphaned Doors.

  • shades

    All of the Shade objects that make up the input _hb_obj. This includes any Shades assigned to input Rooms, Faces or Apertures as well as any input orphaned Shades.

[source code]