Links

Shade

- [source code]
Create Honeybee Shade

Inputs

  • geo [Required]
    Rhino Brep or Mesh geometry.
  • name
    Text to set the name for the Shade and to be incorporated into unique Shade identifier. If the name is not provided, a random name will be assigned.
  • attached
    Boolean to note whether the Shade is attached to other geometry. This is automatically set to True if the Shade is assigned to a parent Room, Face, Aperture or Door but will otherwise defalt to False. If the Shade is not easily assignable to a parent object but is attached to the building (eg. a parapet or large roof overhang), then this should be set to True. (Default: False).
  • ep_constr
    Optional text for the Shade's energy construction to be looked up in the construction library. This can also be a custom construction object. If no energy construction is input here, a default will be assigned.
  • ep_trans_sch
    Optional text for the Shade's energy transmittance schedule to be looked up in the schedule library. This can also be a custom schedule object. If no energy schedule is input here, the default will be always opaque.
  • rad_mod
    Optional text for the Shade's radiance modifier to be looked up in the modifier library. This can also be a custom modifier object. If no radiance modifier is input here, a default will be assigned.

Outputs

  • report
    Reports, errors, warnings, etc.
  • shades
    Honeybee shades. These can be used directly in radiance and energy simulations.
Last modified 2yr ago