# Shade

![](/files/-Mihnyn1STi1HcUgAzfO)

![](/files/-Mihnyn2AG9OIIc8mOZg) - [\[source code\]](https://github.com/ladybug-tools/honeybee-grasshopper-core/blob/master/honeybee_grasshopper_core/src//HB%20Shade.py)

Create Honeybee Shade.

### Inputs

* **geo \[Required]**

Rhino Brep or Mesh geometry.

* **name**

Text to set the name for the Shade and to be incorporated into unique Shade identifier. If the name is not provided, a random name will be assigned.

* **attached**

Boolean to note whether the Shade is attached to other geometry. This is automatically set to True if the Shade is assigned to a parent Room, Face, Aperture or Door but will otherwise defalt to False. If the Shade is not easily assignable to a parent object but is attached to the building (eg. a parapet or large roof overhang), then this should be set to True. (Default: False).

* **ep\_constr**

Optional text for the Shade's energy construction to be looked up in the construction library. This can also be a custom construction object. If no energy construction is input here, a default will be assigned.

* **ep\_trans\_sch**

Optional text for the Shade's energy transmittance schedule to be looked up in the schedule library. This can also be a custom schedule object. If no energy schedule is input here, the default will be always opaque.

* **rad\_mod**

Optional text for the Shade's radiance modifier to be looked up in the modifier library. This can also be a custom modifier object. If no radiance modifier is input here, a default will be assigned.

### Outputs

* **report**

Reports, errors, warnings, etc.

* **shades**

Honeybee shades. These can be used directly in radiance and energy simulations.


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