Shade

Create Honeybee Shade.

Inputs

  • geo [Required]

Rhino Brep or Mesh geometry.

  • name

Text to set the name for the Shade and to be incorporated into unique Shade identifier. If the name is not provided, a random name will be assigned.

  • attached

Boolean to note whether the Shade is attached to other geometry. This is automatically set to True if the Shade is assigned to a parent Room, Face, Aperture or Door but will otherwise defalt to False. If the Shade is not easily assignable to a parent object but is attached to the building (eg. a parapet or large roof overhang), then this should be set to True. (Default: False).

  • ep_constr

Optional text for the Shade's energy construction to be looked up in the construction library. This can also be a custom construction object. If no energy construction is input here, a default will be assigned.

  • ep_trans_sch

Optional text for the Shade's energy transmittance schedule to be looked up in the schedule library. This can also be a custom schedule object. If no energy schedule is input here, the default will be always opaque.

  • rad_mod

Optional text for the Shade's radiance modifier to be looked up in the modifier library. This can also be a custom modifier object. If no radiance modifier is input here, a default will be assigned.

Outputs

  • report

Reports, errors, warnings, etc.

  • shades

Honeybee shades. These can be used directly in radiance and energy simulations.

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