Honeybee Primer
Ladybug Tools for Grasshopper Documentation
  • Honeybee Primer
  • Components
    • 0 :: Create
      • Deconstruct Model
      • Model
      • Deconstruct Object
      • Intersect Solids
      • Planarize Brep
      • Room
      • Room from Solid
      • Solve Adjacency
      • Face
      • Properties by Guide Surface
      • Add Subface
      • Aperture
      • Apertures by Ratio
      • Door
      • Facade Parameters
      • Skylights by Ratio
      • Add Shade
      • Extruded Border Shades
      • Louver Shades
      • Shade
      • Mirror
      • Move
      • Rotate
      • Scale
      • Recipe Settings
      • Visualize Recipe Execution
      • Add Prefix
      • Apertures by Guide Surface
      • Apertures by Width Height
      • Custom Ground
      • Set Identifier
      • Set Multiplier
      • Set Story
      • Straight Skeleton
    • 1 :: Visualize
      • Visualize All
      • Visualize Normals
      • Visualize Quick
      • Visualize Wireframe
      • Face Attributes
      • Room Attributes
      • Color Face Attributes
      • Color Room Attributes
      • Label Faces
      • Label Rooms
      • Visualize by BC
      • Visualize by Type
      • Check Versions
      • Config
      • Geometry Properties
    • 2 :: Organize
      • Faces by Attribute
      • Rooms by Attribute
      • Rooms by Floor Height
      • Rooms by Orientation
      • Faces by BC
      • Faces by Type
    • 3 :: Serialize
      • Object to String
      • String to Object
      • Dump Objects
      • Load Objects
      • Dump Compressed Objects
      • Load Compressed Objects
      • Dump gbXML
      • Load gbXML OSM IDF
      • Update HBJSON
      • Validate Model
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  1. Components
  2. 0 :: Create

Face

PreviousSolve AdjacencyNextProperties by Guide Surface

Last updated 3 years ago

- [source code]

Create Honeybee Face

Inputs

  • geo [Required]

    Rhino Brep or Mesh geometry.

  • name

    Text to set the name for the Face and to be incorporated into unique Face identifier. If the name is not provided, a random name will be assigned.

  • type

    Text for the face type. The face type will be used to set the material and construction for the surface if they are not assigned through the inputs below. The default is automatically set based on the normal direction of the Face (up being RoofCeiling, down being Floor and vertically-oriented being Wall). Choose from the following:

    • Wall

    • RoofCeiling

    • Floor

    • AirBoundary

  • bc

    Text for the boundary condition of the face. The boundary condition is also used to assign default materials and constructions as well as the nature of heat excahnge across the face in energy simulation. Default is Outdoors unless all vertices of the geometry lie below the below the XY plane, in which case it will be set to Ground. Choose from the following:

    • Outdoors

    • Ground

    • Adiabatic

  • ep_constr

    Optional text for the Face's energy construction to be looked up in the construction library. This can also be a custom OpaqueConstruction object. If no energy construction is input here, the face type and boundary condition will be used to assign a default.

  • rad_mod

    Optional text for the Face's radiance modifier to be looked up in the modifier library. This can also be a custom modifier object. If no radiance modifier is input here, the face type and boundary condition will be used to assign a default.

Outputs

  • report

    Reports, errors, warnings, etc.

  • faces

    Honeybee surface. Use this surface directly for daylight simulation or to create a Honeybee zone for Energy analysis.