Terrain

- [source code]

Create a Terrain object representing the land on which an urban area sits.

This includes both the geometry and the properties of the pavement within the urban area.

Inputs

  • terrain_geo [Required]

    An array of Breps or meshes that together represent the terrian. This should include the entire area of the site, including that beneath building footprints.

  • albedo

    A number between 0 and 1 that represents the albedo (reflectivity) of the pavement. (Default: 0.1, typical of fresh asphalt).

  • thickness

    A number that represents the thickness of the pavement material in meters. (Default: 0.5 meters).

  • conductivity

    A number representing the conductivity of the pavement material in W/m-K. (Default: 1 W/m-K, typical of asphalt).

  • vol_heat_cap

    A number representing the volumetric heat capacity of the pavement material in J/m3-K. This is the number of joules needed to raise one cubic meter of the material by 1 degree Kelvin. (Default: 1.6e6 J/m3-K, typical of asphalt).

Outputs

  • terrain

    A Terrain object that can be plugged into the "DF Assign Model UWG Properties" component to specify the terrain of an urban area.

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