Dynamic State Geometry
Last updated
Last updated
Create a StateGeometry object that can be assigned to the shades_ of a dynamic state using the "HB Dynamic State" component.
geo [Required]
Rhino Brep or Mesh geometry to be converted to StateGeometry.
name
Text to set the name for the StateGeometry and to be incorporated into unique StateGeometry identifier. If the name is not provided, a random name will be assigned.
modifier
A Honeybee Radiance Modifier object for the geometry. If None, it will be the Generic Exterior Shade modifier in the lib. (Default: None).
geo
A Honeybee StateGeometry object representing planar geometry that can be assigned to Radiance states. This can be assigned using the "HB Dynamic State" component.