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Dynamic State Geometry

- [source code]

Create a StateGeometry object that can be assigned to the shades_ of a dynamic state using the "HB Dynamic State" component.

Inputs

  • geo [Required]

Rhino Brep or Mesh geometry to be converted to StateGeometry.

  • name

Text to set the name for the StateGeometry and to be incorporated into unique StateGeometry identifier. If the name is not provided, a random name will be assigned.

  • modifier

A Honeybee Radiance Modifier object for the geometry. If None, it will be the Generic Exterior Shade modifier in the lib. (Default: None).

Outputs

  • geo

A Honeybee StateGeometry object representing planar geometry that can be assigned to Radiance states. This can be assigned using the "HB Dynamic State" component.

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