Section Plane View

Apply a section plane to a Honeybee Radiance View.

The plane will always be perpendicular to the view direction for perspective and parallel view types. For fisheye view types, the clipping plane is actually a clipping sphere, centered on the view point.

Objects in front of this imaginary plane will not be visible. This may be useful for seeing through walls (to get a longer perspective from an exterior view point) or for incremental rendering.

Inputs

  • view [Required]

A Honeybee Radiance View object to which a section plane should be applied.

  • origin [Required]

An point to set the origin of the section plane in 3D space. Note that the section plane is always perpenicular to the view direction for perspective and parallel views.

Outputs

  • view

A Honeybee View object that can be used in a view-based recipe.

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