Section Plane View
Apply a section plane to a Honeybee Radiance View.
The plane will always be perpendicular to the view direction for perspective and parallel view types. For fisheye view types, the clipping plane is actually a clipping sphere, centered on the view point.
Objects in front of this imaginary plane will not be visible. This may be useful for seeing through walls (to get a longer perspective from an exterior view point) or for incremental rendering.
Inputs
view [Required]
A Honeybee Radiance View object to which a section plane should be applied.
origin [Required]
An point to set the origin of the section plane in 3D space. Note that the section plane is always perpenicular to the view direction for perspective and parallel views.
Outputs
view
A Honeybee View object that can be used in a view-based recipe.
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