# Section Plane View

![](https://2572426507-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Ma9X8PomX22wWVDNCoj%2Fuploads%2Fgit-blob-ff901c964876820f71adf9964ec11f38004b84f4%2FSection_Plane_View.png?alt=media)

![](https://2572426507-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Ma9X8PomX22wWVDNCoj%2Fuploads%2Fgit-blob-0e62fc94d5fa236bd414eb7498099fcc25a946e6%2FSection_Plane_View.png?alt=media) - [\[source code\]](https://github.com/ladybug-tools/honeybee-grasshopper-radiance/blob/master/honeybee_grasshopper_radiance/src/HB%20Section%20Plane%20View.py)

Apply a section plane to a Honeybee Radiance View.

The plane will always be perpendicular to the view direction for perspective and parallel view types. For fisheye view types, the clipping plane is actually a clipping sphere, centered on the view point.

Objects in front of this imaginary plane will not be visible. This may be useful for seeing through walls (to get a longer perspective from an exterior view point) or for incremental rendering.

### Inputs

* **view \[Required]**

A Honeybee Radiance View object to which a section plane should be applied.

* **origin \[Required]**

An point to set the origin of the section plane in 3D space. Note that the section plane is always perpenicular to the view direction for perspective and parallel views.

### Outputs

* **view**

A Honeybee View object that can be used in a view-based recipe.
