HB-Radiance Primer
Ladybug Tools for Grasshopper Documentation
  • HB-Radiance Primer
  • Components
    • 0 :: Basic Properties
      • Face Radiance Attributes
      • Room Radiance Attributes
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    • 1 :: Modifiers
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      • Glass Modifier 3
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    • 2 :: Light Sources
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    • 3 :: Recipes
      • Annual Daylight
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      • Point-In-Time Grid-Based
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      • Cumulative Radiation
      • Daylight Factor
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      • Sky View
      • Check Scene
      • Radiance Parameter
      • Ambient Resolution
    • 4 :: Results
      • Annual Daylight Metrics
      • Annual Glare Metrics
      • Annual Sunlight Exposure
      • Aperture Group Schedule
      • Daylight Control Schedule
      • Spatial Daylight Autonomy
      • Annual Average Values
      • Annual Cumulative Values
      • Annual Peak Values
      • Annual Results to Data
      • Adjust HDR
      • False Color
      • Glare Postprocess
      • HDR to GIF
      • Extract HDR
      • Model to Rad Folder
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  1. Components
  2. 1 :: Modifiers

Translucent Modifier

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Last updated 3 years ago

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Create a translucent radiance modifier from a reflectance and transmittance.

The sum of the reflectances and transmittances must be less than 1 and any energy not transmitted or reflected is assumed to be absorbed. The resulting material will always be grey with equivalent red, green and blue channels.

Inputs

  • name

Text to set the name for the modifier and to be incorporated into a unique modifier identifier.

  • diff_ref [Required]

A number between 0 and 1 for the diffuse reflectance of the material.

  • diff_trans [Required]

A number between 0 and 1 for the transmitted diffuse component. This is the fraction of transmitted light that is diffusely scattered.

  • spec_trans

A number between 0 and 1 for the transmitted specular component. This is the fraction of transmitted light that is not diffusely scattered but passes through like a beam. (Default: 0).

  • spec

A number between 0 and 1 for the fraction of specularity. Specularity fractions greater than 0.1 are not common in non-metallic materials. (Default: 0).

  • rough

Roughness is specified as the rms slope of surface facets. A value of 0 corresponds to a perfectly smooth surface, and a value of 1 would be a very rough surface. Roughness values greater than 0.2 are not very realistic. (Default: 0).

Outputs

  • modifier

A translucent modifier that can be assigned to a Honeybee geometry or Modifier Sets.

[source code]